The game loved “by ISIS” evolves: ethical questions of “Call of Duty Black Ops III”
What is new in the varied landscape of the video game industry is Call of Duty , who for twelve years confirms what most gettonato audience of fans of military strategies and techniques . Also because the level of evolution model proposes that can help you understand how they could also be conflicts of the future (we hope more and more remote). A detail of the theaters of war, weapons, technologies for opponents facing each other, are the peculiarities of the most popular video games. Today comes Black Ops III, considered a further evolutionary step in the creation of video games. But what is appropriate to continue on this trend? The West begins to doubt that this is the true road to freedom.
HOW FUZIONA. The series Activision began proposing a reconstruction very effective from the point of view of the “special effects” of World War II , but over the years it has evolved “telling” the evolution of the theaters of war, just as in real life. COD is the “king” of the games most popular and sold assets with as many as 10 billion dollars. The feature of the multiplayer is the most appreciated by users who have the ability to deal with other online opponents worldwide. Black Ops III is the latest version and developers Treyarch, just to offer a more “attractive”, were inspired by a new generation of video games, Assassin’s Creed. The plot is based on flashbacks from the past that are intertwined with projections for the future and more and more complex with the goal of saving humanity from the catastrophe. Actually the game itself as a sort of time travel where the user “relives” particularly difficult conditions and compromised by what has to go out to save and change the fate of the world of the impending catastrophe.
Among the new features of the game is the fact that the “soldiers” of Black Ops III are human to a certain point because they have a chip inserted in the brain that makes them almost unbeatable. There’s more, because the chip allows “players” to turn into portable hard drives capable of storing data and information and to transfer them to each other, but also stealing directly from the mind of others. The enemies they face and beat are increasingly similar to the machines so that at the end, the war game “virtual-real” borders on pure fiction.
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