Friday, October 7, 2016

Oculus, eye tracking is perfect and the 4K resolution within 5 years – Tom’s Hardware

The company Mark Zuckerberg, already a giant of the social networks thanks to Facebook, he wants to excel in the market of virtual reality with Oculus Rift. How? Thanks to improvements within the next five years, will support the resolution to 4K, and the tracking of eye movements.

during TheOculus Connect 3, after the presentation of a new model, stand-alone Oculus Rift, Michael Abrash, one of the minds behind the development provides for significant improvements on the field of view and resolution of the display of the house of Facebook.

According to Abrash, the resolution of the screens of the viewers, VR is a theme that is quite controversial, from the time when Sony and Microsoft decided to invest in the 4K with two new hardware which are named respectively the PlayStation 4 Pro and Project Scorpio.

Therefore, the developer provides the support for displays 4K on the part of viewers VR by 2021.

To complicate the implementation of resolutions so high, according to Abrash, is the pixel density or better yet his use. In fact, a solution that 4K could be used to increase the resolution or the field of view. Also in this last analysis Michael Abrash predicts that the viewers for the virtual reality will reach 140 degrees viewing by 2021.

But the most important element of this technology is the eye-tracking, which needs to be “practically perfect”, given that “our eyes are the mouse of virtual reality“.

The rendering foveated, for example, is a technique for potentially essential that should be perfected. It is used by the hardware to process a well defined area of the display that you are watching at a precise time.

A ladder is important and essential to follow for the success of a technology that for years it fascinates the fans. How many of you are already trying?

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