Tuesday, August 9, 2016

No Man’s Sky has finally arrived: it is and why it is the most anticipated game of the year – International Business Times Italy

No Man’s Sky is one of the most interesting productions of 2016. It might not be the most successful game on a commercial level, but it has generated a lot of interest and has the greatest potential to offer something different to the mass of users.

Announced in December 2013, the ambitious work of a small team of Guildford instantly exalted gamers. Promising much but keeping the details secret, the wait for No Man’s Sky has been long and arduous for fans, who constantly asked a specific question.

What No Man’s Sky?

These five words must cause a shiver down the spine of Sean Murray, creative director and head of developer Hello Games. He heard repeating ever since the game was announced, although he and his team have been quite clear about what the game.

No Man’s Sky is a survival game and exploration fiction set in a procedurally generated universe and consists of 18 trillion planets. Players travel to these worlds, discover the plants and animals that inhabit them, and they shall cast out to find resources to trade and through which to create new objects. Users will decide how they want to play: how to approach the galactic trading system, how to acquire the materials (dig too, kill wildlife or destroy other ships will attract the police presence galactic) and how to cross the universe. The user ship and its exotuta can be improved and there are alien languages ​​to learn for new business opportunities.

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no Man’s Sky also includes many secrets that the developers have not disclosed because they want to be the players themselves and discover them. The next two weeks will focus on the discovery of these secrets, mainly what lies at the center of the universe, answer that is in a sense the conclusion of the game.

How does the procedural generation?

the procedural and random generations are not the same thing but are often confused. The difference is in the rules governing the limits of what can be generated. The random generation is often subject to rules altogether logical, while procedural generation is subject to many, many more rules.

No Man’s Sky contains few elements specifically designed. There are ships and buildings that have been made by Hello Games, but planets, flora and fauna are all created by a rigid set of algorithms that ensures that what is generated is consistent and determined by a large number of factors.

No Man's Sky Some fans came to point to load the game on PornHub videos online to keep spoiler. Hello Games

the distance of a planet from the sun, the force of its gravity, the composition of which will determine the color of the sky. Some planets will be completely uninhabitable; others will support the life but not necessarily that of the player, which means that the updates of the suit will be fundamental to inspect the surface of these worlds in search of minerals. Hello Games has also stressed that the planets will be visited will become more dangerous and strange as you get closer to the center of the universe.

There are systems in place to natural erosion, the toxicity of ‘air and each factor intersects with others when it comes to generating procedurally every aspect of the universe. What influence a planet also affects its wildlife. Even the names of the animals are created equal.

The soundtrack is also generated procedurally, except for the (excellent) soundtrack 65daysofstatic that starts at specific moments.

Why gamers are so excited?

Because it’s something different, especially within the AAA games (technically is an independent game, but Sony has supported the point that essentially make it a AAA). No Man’s Sky is clearly and profoundly influenced by titles such as Elite and is played in a similar way, but its incredible technology and visual style set it apart, as well as its game mechanics.

because gamers are also so incattiviti?

No Man’s Sky was revealed in December 2013, when he immediately caught a lot of attention. At that time Sean Murray was a shy head of a very small study, known only for the racing game Joe Danger and then the sudden success took them by surprise.

Now you are under the spotlight after scoring an ambitious game that promises a whole universe to explore. Expectations have gone out of control before the game was ready to be shown and it took years before it was.

Hello Games, and especially Murray, had to learn the events and the best times to show new movies, how to manage expectations and balance that could be shown with secrets to keep. When the firm signed a contract with Sony to make No Man’s Sky exclusive PS4 console, the hardware manufacturer has definitely helped, but for the most part Hello Games has had to learn on the fly and alone how to advertise (and develop) a video game first level.

So when there was confusion and since there have been delays, fans are impatient. Sometimes excessively. Some attitudes (including extreme examples such as death threats) were born from the desire to try the finished product, but it does not justify them.

The last few weeks before release have been particularly difficult for this type of speculation and petulant attitude. It is hoped that putting hand on real game can calm a little ‘people.

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