Saturday, August 20, 2016

Oculus Rift, the facebook virtual reality in Europe since September 20, excluding Italy – Blobnews

We’re almost there, virtual reality license plate Facebook in just under a month will come into our homes. It is Oculus Rift, a wearable display for virtual reality, created and developed by Oculus VR, obtained a loan of $ 16 million of which 2.4 million from Kickstarter campaign. March 25, 2014 Facebook sniffs the deal and buy the company for about $ 2 billion.

Oculus Rift is a next-generation display, capable, thanks to the growing technology today that allows, to create virtual environments with very high precision. Especially diving is absolutely complete in video games, the experience you get is definitely rewarding.

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After a very long gestation, lasting two years, Oculus Rift finally arrives in stores. Expected in Europe and Canada, from 20 September 2016. Italy as always happens in these cases (see Apple products), again is put aside, it is currently not scheduled a physical distribution on the territory. You can buy it online. Meanwhile, the pre-orders have already begun and the latest rumors is expected to be a success. Probably Italy was excluded from direct selling because assessed as not yet ready market to address a concrete discourse on virtual reality.

These are the European countries where you can buy The Oculus Rift September 20 : UK France Germany Canada. S arà purchased at large hi-tech chains like Mediaworld, Saturn and Amazon.

Facebook has decided to market the product in € 699, certainly a price not for everyone, however, to have a display of high resolution virtual reality we must make this financial sacrifice. The oculus rift was successfully released in America in late March. Viewer will be included along with the platform VR Lucky’s Tale, which will add a variety of free 3D videos and 360 degree VR movies. Additional content can be downloaded and purchased through the Oculus Store.

The technology market is in a phase of saturation rather important, Smart TV, smartphone, smartwatch have reached impressive levels. It becomes difficult to produce an innovative new smartphone, because now the rcchiusa power in a few centimeters is very high. The only field where the cabinet can still innovate in batteries, for the rest are extremely powerful and complete in all. So the emerging virtual reality viewers must be seen precisely in this future perspective. Try to create a new alternative market, but at the same time that it can interface with any other technology platforms present, TV, smartphone, home automation. Create short, a mixed environment at 360 degrees, able to satisfy all users, from simple fan to fanatic nerd.

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